It might not work sometimes because the current vanilla version has a bugged world generation. In most cases vanilla Terraria can generate the same map with the same seed as in this mod or at least very similar. This mod does not change world generation itself (at least it should not). Neither mathematical correct nor always true but the chance you get a nice map is higher with a high score. It tries to be objective and counts rare circumstances. It his high if the beach has some gaps in ground or a high straight cliff.įurthermore it also computes a total score of a map. More details at ingame description.Īs some special features it can also compute a penalty for the world beaches. Only exception is if it fulfills multiple positive lists you made. If any aspects of that list is true the seed won't pass to the next phase. For this Phase 2 and 3 also have a negative list. So you can search for more than one at the same time.īut even a world with 2 Pyramids isn't that nice if the Jungle and an evil biome completely overlap. You want at least 2 Pyramids and a Living Tree and 3 Clouds and Flower Boots but you are also ok if the map has 3 Pyramids and at least 2 Clouds. In phase 2 and 3 you can insert a combination of positive conditions. How far away from spawn is the Temple, Dungeon, Hermes Boots, Tree, Cloud, Pyramid and more. Here you can look for Jungle chest items, Enchanted sword (shrines), how many traps, paintings, statues. Phase is at the end of world generation.If evil biome is located in Jungle or Snow biome, how the beach looks and many more. The location of the Dungeon, if dungeon items missing, if you can get a Water Bolt or a Golden Chest before defeating Skeletron. Here you can check how many Pyramids you actually have, also for Living Trees and Floating Islands. Not all generated yet but many important. The intentional purpose of this mod was to find a map with many pyramids With this (if you search for many pyramids) you can skip many seeds and save time. You can't say how many you actually get in later world gen but how many you will not get. As some funny fact the chance to get something very rare named Pyramid is determined in early World Generation. With this you can do a quick filter like which ores you want to have or which dungeon color or moon type. Phase is generated early in world gen.Standalone - tModLoader - A Modding API (download section) This is needed for nearly any Terraria mod. (it may not work together with UI changing mod's like WorldGen Previewer or Overhaul) To enter the modified world generation: start you world name or seed with " ?", e.g. The mod can also store the configuration you made for later usage. But if you search for very rare stuff it might take some time until it found a seed which fulfills all the conditions you set up. It can search over 100 seeds in a minute. If not it just skips the other world generation steps and continue searching with next seed. After each phase it checks if the world fulfills the conditions you set up. This mod splits world generation in 3 phases. If I got your interest you might know more about it. In Snow biome? In Jungle? or in both?: (84037316, small, expert, random)Ī Enchanted Sword near Spawn: (1168568809, small, expert, random) You want to spawn on top of a cloud?: (400484363, small, expert, random) Or below ground?: (652015549, small, expert, random) Some examples:Ī dungeon in snow biome: (1337358905, small, expert, random) So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.(375051857 medium expert random(corruption))īesides that you can also search for many more rare conditions. Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts.
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